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Review of Nationally Determined Contributions (NCD) of Colombia from the perspective of food systems

Tek Sapkota (2023, [Documento de trabajo])

Food is a vital component of Colombia's economy. The impact of climate change on agriculture and food security in the country is severe. The effects have resulted in decreased production and in the productivity of agricultural soil. Desertification processes are accelerating and intensifying. Colombia's government formally submitted its Nationally Determined Contribution (NDC) on December 29, 2020. This paper examines Colombia's NDC from the standpoint of the food system.

CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA CLIMATE CHANGE GREENHOUSE GAS EMISSIONS FOOD SYSTEMS LAND USE CHANGE AGRICULTURE POLICIES DATA ANALYSIS FOOD WASTES

Realidad virtual en fenómenos del espacio interestelar

Antonio Luciano Hernández Padilla (2024, [Tesis de maestría])

153 páginas. Maestría en Diseño y Visualización de la Información.

El proyecto es un prototipo que se distribuye en varias etapas y sigue un enfoque de diseño de videojuegos para crear una experiencia de realidad virtual (también conocida como VR Virtual Reality) organizada y coherente. Requiere una fusión de conceptos multidisciplinarios, incluyendo ingeniería, diseño tridimensional y programación, lo que demanda a los profesionales involucrados tener sólidos conocimientos y habilidades creativas. El diseño de videojuegos se valora como un proceso que exige dedicación y pasión, aunque también se destaca la importancia de establecer reglas y géneros para orientar el desarrollo del juego. En este proyecto, el juego se clasifica como una aventura en primera persona centrada en la exploración del espacio interestelar, donde el jugador debe seguir reglas preestablecidas para alcanzar objetivos. La ludología, como estudio académico de los juegos, resalta la constante esencia de jugar, aprender y socializar en los juegos. La construcción del mundo del juego se basa en un Game Design Document que describe la visión, género y objetivos del juego. "Space Travel" se centra en la exploración espacial y cuenta con una nave espacial minimalista y un exoplaneta rocoso y gélido. Las mecánicas del juego se centran en la recolección de objetos y su activación, con reglas que guían la interacción del jugador con el entorno. Este proyecto busca ofrecer una experiencia de VR inmersiva y atractiva, centrada en el usuario. El enfoque en los principios de diseño de videojuegos y la planificación a través del Game Design Document demuestran un compromiso con la creación de una experiencia gratificante y significativa. La atención a la inmersión y las mecánicas de juego respaldan la afirmación de que es un desarrollo centrado en la experiencia del usuario.

The ongoing project is a prototype in various stages, following a game design approach to create an organized and coherent virtual reality experience. It requires a fusion of multidisciplinary concepts, including engineering, three-dimensional design, and programming, demanding that involved professionals possess strong knowledge and creative skills. Game design is valued as a process that demands dedication and passion, while also emphasizing the importance of establishing rules and genres to guide game development. In this project, the game is classified as a first-person adventure focused on interstellar space exploration, where the player must adhere to preset rules to achieve objectives. Ludology, as an academic study of games, highlights the constant essence of playing, learning, and socializing within games. The construction of the game world is based on a Game Design Document describing the vision, genre, and objectives of the game. "Space Travel" focuses on space exploration, featuring a minimalist spaceship and an icy, rocky exoplanet. Game mechanics revolve around object collection and activation, with rules guiding the player's interaction with the environment. This project aims to deliver an immersive and engaging virtual reality experience centered on the user. The focus on game design principles and planning through the Game Design Document demonstrates a commitment to creating a rewarding and meaningful experience. Attention to immersion and game mechanics supports the assertion that it's a user experience focused development.

Espacio, realidad, virtual, interactividad, diseño, experiencia, usuario. Space, Virtual, Reality, interactivity, design, user, experience. Video games--Design. Outer space--Exploration. Video games--Programming. VRML (Computer program language) Three-dimensional display systems. Videojuegos -- Diseño. Espacio exterior -- Exploración. Diseño de sistemas centrado en el usuario. QA76.76.C672 INGENIERÍA Y TECNOLOGÍA CIENCIAS TECNOLÓGICAS TECNOLOGÍA DE LOS ORDENADORES DISEÑO CON AYUDA DE ORDENADOR

Do provisioning ecosystem services change along gradients of increasing agricultural production?

Ronju Ahammad Stephanie Tomscha Sarah Gergel Frédéric Baudron Jean-Yves Duriaux Chavarría Samson Foli Dominic Rowland Josh Van Vianen Terence Sunderland (2024, [Artículo])

Context: Increasing agricultural production shapes the flow of ecosystem services (ES), including provisioning services that support the livelihoods and nutrition of people in tropical developing countries. Although our broad understanding of the social-ecological consequences of agricultural intensification is growing, how it impacts provisioning ES is still unknown. Objectives: We examined the household use of provisioning ES across a gradient of increasing agricultural production in seven tropical countries (Bangladesh, Burkina Faso, Cameroon, Ethiopia, Indonesia, Nicaragua and Zambia). We answered two overarching questions: (1) does the use of provisioning ES differ along gradients of agriculture production ranging from zones of subsistence to moderate and to high agriculture production? and (2) are there synergies and/or trade-offs within and among groups of ES within these zones? Methods: Using structured surveys, we asked 1900 households about their assets, livestock, crops, and collection of forest products. These questions allowed us to assess the number of provisioning ES households used, and whether the ES used are functionally substitutable (i.e., used similarly for nutrition, material, and energy). Finally, we explored synergies and trade-offs among household use of provisioning ES. Results: As agricultural production increased, provisioning ES declined both in total number and in different functional groups used. We found more severe decreases in ES for relatively poorer households. Within the functional groups of ES, synergistic relationships were more often found than trade-offs in all zones, including significant synergies among livestock products (dairy, eggs, meat) and fruits. Conclusions: Considering landscape context provides opportunities to enhance synergies among provisioning services for households, supporting resilient food systems and human well-being.

Agricultural Production Zones Agricultural Intensifcation Synergies and Trade-Offs Landscape Multifunctionality Social-Ecological Systems CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA AGRICULTURE INTENSIFICATION ECOSYSTEM SERVICES LANDSCAPE SOCIAL-ECOLOGICAL RESILIENCE ECOSYSTEM SERVICES