Título
Encouraging p-creative behaviour with computational curiosity
Autor
RAFAEL PEREZ Y PEREZ
Nivel de Acceso
Acceso Abierto
Referencia de publicación
isbn: 978-0-692-89564-1
Referencia de datos
doi: https://computationalcreativity.net/iccc2017/ICCC_17_accepted_submissions/ICCC-17_paper_67.pdf
Resumen o descripción
A concept, design or other artefact is p-creative when
it is simultaneously novel and valuable for a specific
individual. This is defined by contrast to h-creative
artefacts, which are novel and valuable for a society
as a whole. When we talk about p-creativity in computational systems we usually mean that something is
creative to the system itself: the system has its own
experiences and goals, and with them judges novelty
and value. We propose an alternative approach aimed
at simulating what a specific human user will find
p-creative in order to stimulate that user towards pcreative behaviour. We define a framework for simulating curiosity, explore several domains in which it could
be applied, and describe some preliminary results from
a system designed to suggest papers for students to read
that they would find surprising. We end the paper with
a discussion of how this model can be extended to generate framing narratives that combine content from different artefacts that encourages p-creative behaviour.
ICCC- 17 . Proceedings of the Eight International Conference on Computational Creativity
Editor
ICCC
Fecha de publicación
11 de junio de 2020 11 de junio de 2020 2017
Tipo de publicación
Capítulo de libro
Recurso de información
http://ilitia.cua.uam.mx:8080/jspui/handle/123456789/443
ICCC- 17 . Proceedings of the Eight International Conference on Computational Creativity, Atlanta
Formato
application/pdf
Idioma
Inglés
Repositorio Orígen
Concentración de Recursos de Información Científica y Académica, UAM Cuajimalpa
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