Título

Encouraging p-creative behaviour with computational curiosity

Autor

RAFAEL PEREZ Y PEREZ

Nivel de Acceso

Acceso Abierto

Referencia de publicación

isbn: 978-0-692-89564-1

Referencia de datos

doi: https://computationalcreativity.net/iccc2017/ICCC_17_accepted_submissions/ICCC-17_paper_67.pdf

Resumen o descripción

A concept, design or other artefact is p-creative when

it is simultaneously novel and valuable for a specific

individual. This is defined by contrast to h-creative

artefacts, which are novel and valuable for a society

as a whole. When we talk about p-creativity in computational systems we usually mean that something is

creative to the system itself: the system has its own

experiences and goals, and with them judges novelty

and value. We propose an alternative approach aimed

at simulating what a specific human user will find

p-creative in order to stimulate that user towards pcreative behaviour. We define a framework for simulating curiosity, explore several domains in which it could

be applied, and describe some preliminary results from

a system designed to suggest papers for students to read

that they would find surprising. We end the paper with

a discussion of how this model can be extended to generate framing narratives that combine content from different artefacts that encourages p-creative behaviour.

ICCC- 17 . Proceedings of the Eight International Conference on Computational Creativity

Editor

ICCC

Fecha de publicación

11 de junio de 2020 11 de junio de 2020 2017

Tipo de publicación

Capítulo de libro

Recurso de información

http://ilitia.cua.uam.mx:8080/jspui/handle/123456789/443

ICCC- 17 . Proceedings of the Eight International Conference on Computational Creativity, Atlanta

Formato

application/pdf

Idioma

Inglés

Repositorio Orígen

Concentración de Recursos de Información Científica y Académica, UAM Cuajimalpa

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