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Review of Nationally Determined Contributions (NCD) of Colombia from the perspective of food systems
Tek Sapkota (2023, [Documento de trabajo])
Food is a vital component of Colombia's economy. The impact of climate change on agriculture and food security in the country is severe. The effects have resulted in decreased production and in the productivity of agricultural soil. Desertification processes are accelerating and intensifying. Colombia's government formally submitted its Nationally Determined Contribution (NDC) on December 29, 2020. This paper examines Colombia's NDC from the standpoint of the food system.
CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA CLIMATE CHANGE GREENHOUSE GAS EMISSIONS FOOD SYSTEMS LAND USE CHANGE AGRICULTURE POLICIES DATA ANALYSIS FOOD WASTES
Tek Sapkota (2022, [Objeto de congreso])
CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA CLIMATE CHANGE STRATEGIES CLIMATE CHANGE IMPACT FOOD SECURITY FOOD SYSTEMS CLIMATE-SMART AGRICULTURE SUSTAINABLE INTENSIFICATION CONSERVATION AGRICULTURE SMALLHOLDERS
Colaboración y co-creación de conocimiento para una agricultura sostenible
Jelle Van Loon (2021, [Objeto de congreso])
CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA SUSTAINABLE AGRICULTURE AGRIFOOD SYSTEMS FOOD SECURITY CLIMATE CHANGE ADAPTATION
Paswel Marenya Jeetendra Aryal Annet Mulema Dil Bahadur Rahut (2023, [Artículo])
Agrifood Systems Transformation Global South Institutional Innovations CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA AGRIFOOD SYSTEMS GREEN REVOLUTION INNOVATION SUSTAINABLE DEVELOPMENT
Monitoreo con drones en gráficas con viento dinámico
Jovanni Manuel López Elisea (2024, [Tesis de maestría])
108 páginas. Maestría en Optimización.
Dada una gráfica completa no dirigida, se desea recorrer un subconjunto de sus aristas usando una flotilla de drones. Los drones tienen baterías limitadas que pueden recargarse al regresar a la base y, en principio, el tiempo para recorrer una arista está en función de la distancia entre sus vértices. Sin embargo, ante la presencia de viento el tiempo de recorrer una arista puede depender del sentido en el que se haga. La dificultad del problema aumenta si además la intensidad del viento puede variar de un instante a otro. En esta tesis se aborda el problema anteriormente descrito para el caso particular en el que los vértices son puntos en el plano, el impacto del viento en los tiempos de recorrido de las aristas está relativamente acotado y el subconjunto de las aristas a recorrer inducen un árbol que abarca todos los vértices excepto la base de los drones. Dado que los drones operan simultáneamente y pueden recorrer distintas partes de la gráfica de manera independiente, se desea minimizar el tiempo que emplea el dron con el recorrido más tardado. Esta tesis presenta un modelo matemático para resolver el problema de manera exacta, así como tres heurísticas diferentes para obtener buenas soluciones factibles. La primera de estas heurísticas transforma una solución sin viento y sin batería en una solución con viento y batería. La segunda heurística es un algoritmo glotón sin comunicación entre los drones y la última heurística también es un algoritmo glotón, pero con comunicación entre los drones. Aunque el problema abordado resulta ser lo suficientemente difícil como para que su resolución exacta sea inviable en la práctica, las heurísticas diseñadas son fáciles de implementar y obtuvieron resultados razonables en un tiempo corto de cómputo.
Drone aircraft--Control systems. Drone aircraft--Mathematical models. Mathematical optimization. Heuristic programming. Dynamical systems. Graph theory. Micro vehículos aéreos. Optimización matemática. Programación heurística. Teoría de grafos. TL589.4 CIENCIAS FÍSICO MATEMÁTICAS Y CIENCIAS DE LA TIERRA MATEMÁTICAS INVESTIGACIÓN OPERATIVA DISTRIBUCIÓN Y TRANSPORTE
Research for development approaches in mixed crop-livestock systems of the Ethiopian highlands
Million Gebreyes James Hammond Lulseged Tamene Getachew Agegnehu Rabe Yahaya Anthony Whitbread (2023, [Artículo])
This study presents processes and success stories that emerged from Africa RISING's Research for Development project in the Ethiopian Highlands. The project has tested a combination of participatory tools at multiple levels, with systems thinking and concern for sustainable and diversified livelihoods. Bottom-up approaches guided the selection of technological interventions that could address the priority farming system challenges of the communities, leading to higher uptake levels and increased impact. Joint learning, appropriate technology selection, and the creation of an enabling environment such as the formation of farmer research groups, the establishment of innovation platforms, and capacity development for institutional and technical innovations were key to this study. The study concludes by identifying key lessons that focus more on matching innovations to community needs and geographies, systems orientation/integration of innovations, stepwise approaches to enhance the adoption of innovations, documenting farmers' capacity to modify innovations, building successful partnerships, and facilitating wider scaling of innovations for future implementation of agricultural research for development projects.
Action Research Systems Thinking CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA INNOVATION PARTNERSHIPS SCALING UP INTEGRATED CROP-LIVESTOCK SYSTEMS
Manish Kakraliya Deepak Bijarniya Parbodh Chander Sharma ML JAT (2022, [Artículo])
Intensive Tillage Conventional Rice–Wheat Systems Energy Efficiency On-Farm Studies Climate-Smart Agricultural Practices CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA CLIMATE-SMART AGRICULTURE RICE WHEAT CROPPING SYSTEMS
Do provisioning ecosystem services change along gradients of increasing agricultural production?
Ronju Ahammad Stephanie Tomscha Sarah Gergel Frédéric Baudron Jean-Yves Duriaux Chavarría Samson Foli Dominic Rowland Josh Van Vianen Terence Sunderland (2024, [Artículo])
Context: Increasing agricultural production shapes the flow of ecosystem services (ES), including provisioning services that support the livelihoods and nutrition of people in tropical developing countries. Although our broad understanding of the social-ecological consequences of agricultural intensification is growing, how it impacts provisioning ES is still unknown. Objectives: We examined the household use of provisioning ES across a gradient of increasing agricultural production in seven tropical countries (Bangladesh, Burkina Faso, Cameroon, Ethiopia, Indonesia, Nicaragua and Zambia). We answered two overarching questions: (1) does the use of provisioning ES differ along gradients of agriculture production ranging from zones of subsistence to moderate and to high agriculture production? and (2) are there synergies and/or trade-offs within and among groups of ES within these zones? Methods: Using structured surveys, we asked 1900 households about their assets, livestock, crops, and collection of forest products. These questions allowed us to assess the number of provisioning ES households used, and whether the ES used are functionally substitutable (i.e., used similarly for nutrition, material, and energy). Finally, we explored synergies and trade-offs among household use of provisioning ES. Results: As agricultural production increased, provisioning ES declined both in total number and in different functional groups used. We found more severe decreases in ES for relatively poorer households. Within the functional groups of ES, synergistic relationships were more often found than trade-offs in all zones, including significant synergies among livestock products (dairy, eggs, meat) and fruits. Conclusions: Considering landscape context provides opportunities to enhance synergies among provisioning services for households, supporting resilient food systems and human well-being.
Agricultural Production Zones Agricultural Intensifcation Synergies and Trade-Offs Landscape Multifunctionality Social-Ecological Systems CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA AGRICULTURE INTENSIFICATION ECOSYSTEM SERVICES LANDSCAPE SOCIAL-ECOLOGICAL RESILIENCE ECOSYSTEM SERVICES
Christian Thierfelder Blessing Mhlanga Hambulo Ngoma Paswel Marenya Md Abdul Matin Adane Tufa (2024, [Artículo])
Production and utilization of crop residues as mulch and effective weed management are two central elements in the successful implementation of Conservation Agriculture (CA) systems in southern Africa. Yet, the challenges of crop residue availability for mulch or the difficulties in managing weed proliferation in CA systems are bigger than a micro-level focus on weeds and crop residues themselves. The bottlenecks are symptoms of broader systemic complications that cannot be resolved without appreciating the interactions between the current scientific understanding of CA and its application in smallholder systems, private incentives, social norms, institutions, and government policy. In this paper, we elucidate a series of areas that represent some unquestioned answers about chemical weed control and unanswered questions about how to maintain groundcover demanding more research along the natural and social sciences continuum. In some communities, traditional rules that allow free-range grazing of livestock after harvesting present a barrier in surface crop residue management. On the other hand, many of the communities either burn, remove, or incorporate the residues into the soil thus hindering the near-permanent soil cover required in CA systems. The lack of soil cover also means that weed management through soil mulch is unachievable. Herbicides are often a successful stopgap solution to weed control, but they are costly, and most farmers do not use them as recommended, which reduces efficacy. Besides, the use of herbicides can cause environmental hazards and may affect human health. Here, we suggest further assessment of the manipulation of crop competition, the use of vigorously growing cover crops, exploration of allelopathy, and use of microorganisms in managing weeds and reducing seed production to deplete the soil weed seed bank. We also suggest in situ production of plant biomass, use of unpalatable species for mulch generation and change of grazing by-laws towards a holistic management of pastures to reduce the competition for crop residues. However, these depend on the socio-economic status dynamics at farmer and community level.
CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA INTEGRATED CROP-LIVESTOCK SYSTEMS CROP RESIDUES ZERO TILLAGE SOCIAL NORMS SUSTAINABLE INTENSIFICATION WEED CONTROL
Realidad virtual en fenómenos del espacio interestelar
Antonio Luciano Hernández Padilla (2024, [Tesis de maestría])
153 páginas. Maestría en Diseño y Visualización de la Información.
El proyecto es un prototipo que se distribuye en varias etapas y sigue un enfoque de diseño de videojuegos para crear una experiencia de realidad virtual (también conocida como VR Virtual Reality) organizada y coherente. Requiere una fusión de conceptos multidisciplinarios, incluyendo ingeniería, diseño tridimensional y programación, lo que demanda a los profesionales involucrados tener sólidos conocimientos y habilidades creativas. El diseño de videojuegos se valora como un proceso que exige dedicación y pasión, aunque también se destaca la importancia de establecer reglas y géneros para orientar el desarrollo del juego. En este proyecto, el juego se clasifica como una aventura en primera persona centrada en la exploración del espacio interestelar, donde el jugador debe seguir reglas preestablecidas para alcanzar objetivos. La ludología, como estudio académico de los juegos, resalta la constante esencia de jugar, aprender y socializar en los juegos. La construcción del mundo del juego se basa en un Game Design Document que describe la visión, género y objetivos del juego. "Space Travel" se centra en la exploración espacial y cuenta con una nave espacial minimalista y un exoplaneta rocoso y gélido. Las mecánicas del juego se centran en la recolección de objetos y su activación, con reglas que guían la interacción del jugador con el entorno. Este proyecto busca ofrecer una experiencia de VR inmersiva y atractiva, centrada en el usuario. El enfoque en los principios de diseño de videojuegos y la planificación a través del Game Design Document demuestran un compromiso con la creación de una experiencia gratificante y significativa. La atención a la inmersión y las mecánicas de juego respaldan la afirmación de que es un desarrollo centrado en la experiencia del usuario.
The ongoing project is a prototype in various stages, following a game design approach to create an organized and coherent virtual reality experience. It requires a fusion of multidisciplinary concepts, including engineering, three-dimensional design, and programming, demanding that involved professionals possess strong knowledge and creative skills. Game design is valued as a process that demands dedication and passion, while also emphasizing the importance of establishing rules and genres to guide game development. In this project, the game is classified as a first-person adventure focused on interstellar space exploration, where the player must adhere to preset rules to achieve objectives. Ludology, as an academic study of games, highlights the constant essence of playing, learning, and socializing within games. The construction of the game world is based on a Game Design Document describing the vision, genre, and objectives of the game. "Space Travel" focuses on space exploration, featuring a minimalist spaceship and an icy, rocky exoplanet. Game mechanics revolve around object collection and activation, with rules guiding the player's interaction with the environment. This project aims to deliver an immersive and engaging virtual reality experience centered on the user. The focus on game design principles and planning through the Game Design Document demonstrates a commitment to creating a rewarding and meaningful experience. Attention to immersion and game mechanics supports the assertion that it's a user experience focused development.
Espacio, realidad, virtual, interactividad, diseño, experiencia, usuario. Space, Virtual, Reality, interactivity, design, user, experience. Video games--Design. Outer space--Exploration. Video games--Programming. VRML (Computer program language) Three-dimensional display systems. Videojuegos -- Diseño. Espacio exterior -- Exploración. Diseño de sistemas centrado en el usuario. QA76.76.C672 INGENIERÍA Y TECNOLOGÍA CIENCIAS TECNOLÓGICAS TECNOLOGÍA DE LOS ORDENADORES DISEÑO CON AYUDA DE ORDENADOR