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The public-private confluence of interests between urban and real estate marketing. The case of the Mitikah Ciudad Viva project

ANA PAULA MONTES RUIZ (2021, [Artículo, Artículo])

The shift from a managerial to an entrepreneurial approach establishes a new form of urban governance based on a broader coalition of forces in which public-private partnerships have taken place. The Xoco-Mitikah urban conflict shows that the confluence of interests between the real estate and urban tourism industry embraces the common goal of designing an urban experience that makes the competitive advantages of Southern Mexico City profitable for both. Mitikah’s real estate marketing analysis showed that, through the promotion highlights of the South, the conflictive socio-territorial relationships that emerge along with the construction of real estate megaprojects are emotionally and affectively mediated.

urban conflict real estate marketing social media urban tourism conflicto urbano marketing inmobiliario redes sociales turismo urbano HUMANIDADES Y CIENCIAS DE LA CONDUCTA HUMANIDADES Y CIENCIAS DE LA CONDUCTA

Risk aversion, impatience, and adoption of conservation agriculture practices among smallholders in Zambia

Hambulo Ngoma João Vasco Silva Frédéric Baudron Isaiah Nyagumbo Christian Thierfelder (2024, [Artículo])

Sustainable agricultural practices such as conservation agriculture have been promoted in southern Africa for nearly three decades, but their adoption remains low. It is of policy interest to unpack behavioural drivers of adoption to understand why adoption remains lower than anticipated. This paper assesses the effects of risk aversion and impatience on the extent and intensity of the adoption of conservation agriculture using panel data collected from 646 households in 2021 and 2022 in Zambia. We find that 12% and 18% of the smallholders were impatient and risk averse, respectively. There are two main empirical findings based on panel data Probit and Tobit models. First, on the extensive margin, being impatient is correlated with a decreased likelihood of adopting combined minimum-tillage (MT) and rotation by 2.9 percentage points and being risk averse is associated with a decreased propensity of adopting combined minimum tillage (MT) and mulching by 3.2 percentage points. Being risk averse is correlated with a decreased chance of adopting basins by 2.8 percentage points. Second, on the intensive margin, impatience and risk aversion are significantly correlated with reduced adoption intensity of basins, ripping, minimum tillage (MT), and combined MT and rotation by 0.02–0.22 ha. These findings imply a need to embed risk management (e.g., through crop yield insurance) in the scaling of sustainable agricultural practices to incentivise adoption. This can help to nudge initial adoption and to protect farmers from yield penalties that are common in experimentation stages.

Risk and Time Preferences CIENCIAS AGROPECUARIAS Y BIOTECNOLOGÍA TECHNOLOGY ADOPTION RISK SUSTAINABLE INTENSIFICATION SMALLHOLDERS

Desarrollo de un entorno virtual para operar de forma segura el proceso de desorción utilizando el método HAZOP

MIRIAM NAVARRETE PROCOPIO VICTOR MANUEL ZEZATTI FLORES (2024, [Artículo])

En este trabajo se describe la metodología del desarrollo de un entorno virtual para el monitoreo de la seguridad industrial de un proceso de desorción a escala laboratorio. La metodología HAZOP fue utilizada para la identificación de los riesgos en el proceso de desorción, analizando de manera particular la alimentación del vapor. Los programas de cómputo Blender y Unity fueron utilizados para el desarrollo del entorno virtual y Python y C# para la programación de scripts. Con la interfaz gráfica desarrollada, el usuario pudo establecer las condiciones de operación del proceso de desorción para predecir las situaciones de riesgo y tomar decisiones previo a la operación física del equipo.

This work describes the methodology for the development of a virtual environment to industrial safety monitoring of a desorption process on a laboratory scale. The HAZOP methodology was used to identify risks in the desorption process, specifically the steam feed. The computer programs Blender and Unity were used for the development of the virtual environment and Python and C# for script programming. With the developed graphical interface, the user was able to set the operating conditions of the desorption process to predict risk situations and make decisions before the physical operation of the equipment.

INGENIERÍA Y TECNOLOGÍA CIENCIAS TECNOLÓGICAS Realidad virtual, Seguridad Industrial, Proceso de desorción, Método HAZOP

Realidad virtual en fenómenos del espacio interestelar

Antonio Luciano Hernández Padilla (2024, [Tesis de maestría])

153 páginas. Maestría en Diseño y Visualización de la Información.

El proyecto es un prototipo que se distribuye en varias etapas y sigue un enfoque de diseño de videojuegos para crear una experiencia de realidad virtual (también conocida como VR Virtual Reality) organizada y coherente. Requiere una fusión de conceptos multidisciplinarios, incluyendo ingeniería, diseño tridimensional y programación, lo que demanda a los profesionales involucrados tener sólidos conocimientos y habilidades creativas. El diseño de videojuegos se valora como un proceso que exige dedicación y pasión, aunque también se destaca la importancia de establecer reglas y géneros para orientar el desarrollo del juego. En este proyecto, el juego se clasifica como una aventura en primera persona centrada en la exploración del espacio interestelar, donde el jugador debe seguir reglas preestablecidas para alcanzar objetivos. La ludología, como estudio académico de los juegos, resalta la constante esencia de jugar, aprender y socializar en los juegos. La construcción del mundo del juego se basa en un Game Design Document que describe la visión, género y objetivos del juego. "Space Travel" se centra en la exploración espacial y cuenta con una nave espacial minimalista y un exoplaneta rocoso y gélido. Las mecánicas del juego se centran en la recolección de objetos y su activación, con reglas que guían la interacción del jugador con el entorno. Este proyecto busca ofrecer una experiencia de VR inmersiva y atractiva, centrada en el usuario. El enfoque en los principios de diseño de videojuegos y la planificación a través del Game Design Document demuestran un compromiso con la creación de una experiencia gratificante y significativa. La atención a la inmersión y las mecánicas de juego respaldan la afirmación de que es un desarrollo centrado en la experiencia del usuario.

The ongoing project is a prototype in various stages, following a game design approach to create an organized and coherent virtual reality experience. It requires a fusion of multidisciplinary concepts, including engineering, three-dimensional design, and programming, demanding that involved professionals possess strong knowledge and creative skills. Game design is valued as a process that demands dedication and passion, while also emphasizing the importance of establishing rules and genres to guide game development. In this project, the game is classified as a first-person adventure focused on interstellar space exploration, where the player must adhere to preset rules to achieve objectives. Ludology, as an academic study of games, highlights the constant essence of playing, learning, and socializing within games. The construction of the game world is based on a Game Design Document describing the vision, genre, and objectives of the game. "Space Travel" focuses on space exploration, featuring a minimalist spaceship and an icy, rocky exoplanet. Game mechanics revolve around object collection and activation, with rules guiding the player's interaction with the environment. This project aims to deliver an immersive and engaging virtual reality experience centered on the user. The focus on game design principles and planning through the Game Design Document demonstrates a commitment to creating a rewarding and meaningful experience. Attention to immersion and game mechanics supports the assertion that it's a user experience focused development.

Espacio, realidad, virtual, interactividad, diseño, experiencia, usuario. Space, Virtual, Reality, interactivity, design, user, experience. Video games--Design. Outer space--Exploration. Video games--Programming. VRML (Computer program language) Three-dimensional display systems. Videojuegos -- Diseño. Espacio exterior -- Exploración. Diseño de sistemas centrado en el usuario. QA76.76.C672 INGENIERÍA Y TECNOLOGÍA CIENCIAS TECNOLÓGICAS TECNOLOGÍA DE LOS ORDENADORES DISEÑO CON AYUDA DE ORDENADOR

Espirales del instante: los haikus de Hondonada de Jorge Tenorio

ABRAHAM PERALTA VELEZ (2019, [Artículo])

Artículo número 3 de la Sección Tema. 12 páginas. tyvlliii

El haiku, desde José Juan Tablada, se ha transculturalizado a las formas de la lírica hispánica, de tal manera que se puede apreciar, por ejemplo, el uso de rimas, de tropos clásicos de la retórica o una enunciación del yo lírico en devaneos elegiacos, celebratorios, filosóficos, etc. Sin embargo, el poeta mexicano, Jorge Tenorio, ha buscado acercarse al haiku, no desde la propia retórica hispánica a la que pertenece, evitando rimas, metáforas u otros tropos afines a la tradición iniciada por José Juan Tablada, sino a través de la idea del vacío del budismo zen, que tiene como consecuencia en la conformación del poemario Hondonada (2008) la expresión del tiempo discontinuo del instante, explicado por Gaston Bachelard, la expresión de la insubstancialidad del yo lírico, el origen dependiente de los fenómenos y el mostrar transparente, contemplativo, lo que está sucediendo en ese instante, a través del viaje en la intemperie, a la manera de Matsuo Bashō, como otra forma de asir ser, opuesto al tiempo de la acumulación y la conquista de la morada.

Haiku, from José Juan Tablada, has been transculturalized to the forms of Hispanic lyric, so that one can appreciate, for example, the use of rhymes, of classical rhetoric tropes or an enunciation of the lyrical self in elegiac rallies, celebratory, philosophical, etc. However, the Mexican poet, Jorge Tenorio, has sought to approach haiku, not from the Hispanic rhetoric to which it belongs, avoiding rhymes, metaphors or other tropes related to the tradition initiated by José Juan Tablada, but through the idea from the void of Zen Buddhism, which results in the conformation of the poem book Hondonada (2008), the expression of the discontinuous time of the instant, explained by Gaston Bachelard, the expression of the insubstantiality of the lyrical self, the dependent origin of phenomena and the display transparent, contemplative, what is happening at that moment, through the trip in the open, in the manner of Matsuo Basho, as another way of asserting itself, as opposed to the time of accumulation and conquest of the abode.

Espiral, vacío, intemperie, yo lírico, tiempo, discontinuidad, instante. Spiral, emptiness, weather, lyrical self, time, discontinuity, instant. HUMANIDADES Y CIENCIAS DE LA CONDUCTA CIENCIAS DE LAS ARTES Y LAS LETRAS TEORÍA, ANÁLISIS Y CRÍTICA LITERARIAS

Offshore wind energy climate projection using UPSCALE climate data under the RCP8.5 emission scenario

MARKUS SEBASTIAN GROSS (2016, [Artículo])

In previous work, the authors demonstrated how data from climate simulations can be utilized to estimate regional wind power densities. In particular, it was shown that the quality of wind power densities, estimated from the UPSCALE global dataset in offshore regions of Mexico, compared well with regional high resolution studies. Additionally, a link between surface temperature and moist air density in the estimates was presented. UPSCALE is an acronym for UK on PRACE (the Partnership for Advanced Computing in Europe)-weather-resolving Simulations of Climate for globAL Environmental risk. The UPSCALE experiment was performed in 2012 by NCAS (National Centre for Atmospheric Science)- Climate, at the University of Reading and the UK Met Office Hadley Centre. The study included a 25.6-year, five-member ensemble simulation of the HadGEM3 global atmosphere, at 25km resolution for present climate conditions. The initial conditions for the ensemble runs were taken from consecutive days of a test configuration. In the present paper, the emphasis is placed on the single climate run for a potential future climate scenario in the UPSCALE experiment dataset, using the Representation Concentrations Pathways (RCP) 8.5 climate change scenario. Firstly, some tests were performed to ensure that the results using only one instantiation of the current climate dataset are as robust as possible within the constraints of the available data. In order to achieve this, an artificial time series over a longer sampling period was created. Then, it was shown that these longer time series provided almost the same results than the short ones, thus leading to the argument that the short time series is sufficient to capture the climate. Finally, with the confidence that one instantiation is sufficient, the future climate dataset was analysed to provide, for the first time, a projection of future changes in wind power resources using the UPSCALE dataset. It is hoped that this, in turn, will provide some guidance for wind power developers and policy makers to prepare and adapt for climate change impacts on wind energy production. Although offshore locations around Mexico were used as a case study, the dataset is global and hence the methodology presented can be readily applied at any desired location. © Copyright 2016 Gross, Magar. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reprod

atmosphere, climate change, Europe, Mexico, sampling, time series analysis, university, weather, wind power, climate, risk, theoretical model, wind, Climate, Models, Theoretical, Risk, Wind CIENCIAS FÍSICO MATEMÁTICAS Y CIENCIAS DE LA TIERRA CIENCIAS DE LA TIERRA Y DEL ESPACIO OCEANOGRAFÍA OCEANOGRAFÍA